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Steampunk gear, gadgets, and gizmos : a maker's guide to creating modern artifacts / Thomas Willeford.

By: Material type: TextPublication details: New York : McGraw-Hill, c2012.Edition: 1ST EDDescription: xviii, 222 p. : ill. (some col.) ; 28 cmISBN:
  • 9780071762366 (alk. paper)
  • 0071762361 (alk. paper)
Subject(s): DDC classification:
  • 745.5 23
LOC classification:
  • TT157 .W545 2012
Contents:
Part the first: Full steam ahead. What is Steampunk? -- Tools of the modern mad scientist -- The art and philosophy of scavenging -- Gear mining -- or, how to dissect a cuckoo. Part the second. Getting steamed: projects for makers, modders, and assemblagers. Aetheric ray deflector solid brass goggles -- Calibrated indicator gauges -- Professor Grimmelore's Ferromagnetic self-scribing automated encyclopedia (or, the Steampunk book drive) -- Dr. Visbaun's high voltage electro-static hand cannon (pr, the lamp gun) -- Tesla-pod chrono-static insulating field generator (or, the mobile device enclosure) -- Altitude mask with integrated respiratory augmentation as issued to H.M. Royal Aeronautical Corps -- Voortman's armoured pith helmet, from London's finest purveyor of defensive and deflective haberdashery -- Professor Grimmelore's Mark I superior replacement arm with integrated gatling gun attachment. Part the third. Hastily scribbled laboratory notes. This way lies madness -- Dramatis personae -- For the brilliant but mathematically challenged mad scientist -- Final thoughts -- Patterns from Chapter 5.
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Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Books Centeral Library Second Floor - Arts & Design 745.5 W.T.S 2012 (Browse shelf(Opens below)) Available 23510
Books Centeral Library Second Floor - Arts & Design 745.5 W.T.S 2012 (Browse shelf(Opens below)) Available 23511

Includes bibliographical references (p. 207-208) and index.

Part the first: Full steam ahead. What is Steampunk? -- Tools of the modern mad scientist -- The art and philosophy of scavenging -- Gear mining -- or, how to dissect a cuckoo. Part the second. Getting steamed: projects for makers, modders, and assemblagers. Aetheric ray deflector solid brass goggles -- Calibrated indicator gauges -- Professor Grimmelore's Ferromagnetic self-scribing automated encyclopedia (or, the Steampunk book drive) -- Dr. Visbaun's high voltage electro-static hand cannon (pr, the lamp gun) -- Tesla-pod chrono-static insulating field generator (or, the mobile device enclosure) -- Altitude mask with integrated respiratory augmentation as issued to H.M. Royal Aeronautical Corps -- Voortman's armoured pith helmet, from London's finest purveyor of defensive and deflective haberdashery -- Professor Grimmelore's Mark I superior replacement arm with integrated gatling gun attachment. Part the third. Hastily scribbled laboratory notes. This way lies madness -- Dramatis personae -- For the brilliant but mathematically challenged mad scientist -- Final thoughts -- Patterns from Chapter 5.

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