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Autodesk 3ds Max 9 essentials

By: Material type: TextSeries: Autodesk media and entertainment coursewarePublication details: Amsterdam ; Boston, Mass : Elsevier Focal Press, c2007Edition: 1st edDescription: x, 617 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN:
  • 0240809084 (pbk. )
  • 9780240809083 (pbk. )
Other title:
  • 3ds Max 9 essentials
Subject(s): DDC classification:
  • 006.6 A 22
LOC classification:
  • TR897.7 .A935 2007
Partial contents:
User interface -- Overview lab -- Files and objects -- Transforms -- Applying modifiers -- Low poly modeling -- Shapes -- Using compound objects -- Modeling lab -- Animation basics -- Hierarchies -- Character animation: Biped -- Animation lab -- Materials -- Using maps -- Mapping coordinates -- Materials and mapping -- Rendering -- Basic lighting -- Mental ray -- Rendering the scene -- Scene assembly lab
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Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Books Centeral Library 006.6 A.U.A 2007 (Browse shelf(Opens below)) Available 10948
Books Centeral Library 006.6 A (Browse shelf(Opens below)) Available 4845-1
Books Centeral Library Second Floor - Computer Sciences 006.6 A.U.A 2007 (Browse shelf(Opens below)) Available 4845-6
Books Centeral Library Second Floor - Computer Sciences 006.6 A.U.A 2007 (Browse shelf(Opens below)) Available 4845-5
Books Centeral Library Second Floor - Computer Sciences 006.6 A.U.A 2007 (Browse shelf(Opens below)) Available 4845-4
Books Centeral Library Second Floor - Computer Sciences 006.6 A.U.A 2007 (Browse shelf(Opens below)) Available 22367
Books Centeral Library Second Floor - Computer Sciences 006.6 A.U.A 2007 (Browse shelf(Opens below)) Available 22366
Books Centeral Library Second Floor - Computer Sciences 006.6 A.U.A 2007 (Browse shelf(Opens below)) Available 4845

User interface -- Overview lab -- Files and objects -- Transforms -- Applying modifiers -- Low poly modeling -- Shapes -- Using compound objects -- Modeling lab -- Animation basics -- Hierarchies -- Character animation: Biped -- Animation lab -- Materials -- Using maps -- Mapping coordinates -- Materials and mapping -- Rendering -- Basic lighting -- Mental ray -- Rendering the scene -- Scene assembly lab

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