000 02828cam a2200373 i 4500
999 _c2865
_d2865
001 18007759
005 20170129125058.0
008 140115s2014 nyua b 001 0 eng
010 _a 2013046539
020 _a9780415836944 (paperback)
040 _aDLC
_beng
_cDLC
_erda
_dDLC
042 _apcc
050 0 0 _aQA76.76.I59
_bM55 2014
082 0 0 _a372.67/70285
_223
084 _aART046000
_2bisacsh
100 1 _aMiller, Carolyn Handler.
245 1 0 _aDigital storytelling :
_ba creator's guide to interactive entertainment /
_cCarolyn Handler Miller.
250 _aThird edition.
264 1 _aNew York :
_bFocal Press, Taylor & Francis Group,
_c[2014]
300 _axxi, 546 pages :
_billustrations ;
_c24 cm
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
504 _aIncludes bibliographical references (pages 519-522) and index.
520 _a"Digital Storytelling shows you how to create immersive, interactive narratives across a bevy of platforms, devices, and media. From age-old, storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of entertainment like social media, transmedia, games, apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They're immersive, letting the reader interact with the story, letting the reader shape the story themselves. This book features case studies that cover a multitude of platforms and different story types. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and messaging: advertising, education, and interactive cinema. Digital Storytelling features interviews with some of the industry's biggest names, showing you how they build and tell their stories New to this edition: - Coverage of new augmented reality programs and motion-based devices like Google Glass and Kinect. - Creating stories that use 'gamification.' - Stories told through mobile games. - Developing stories focused on a whole new generation of audiences. "--
650 0 _aInteractive multimedia.
650 0 _aStorytelling
_xData processing.
650 0 _aDigital storytelling.
650 7 _aART / Digital.
_2bisacsh
856 4 2 _3Cover image
_uhttp://images.tandf.co.uk/common/jackets/websmall/978041583/9780415836944.jpg
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBK