| 000 | 01391cam a22003374a 4500 | ||
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| 999 |
_c43 _d43 |
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| 001 | 13961962 | ||
| 005 | 20180423125014.0 | ||
| 008 | 050511s2005 ne a b 001 0 eng | ||
| 010 | _a 2005275647 | ||
| 020 | _a012229064X (alk. paper) | ||
| 040 |
_aDLC _cDLC _dDLC |
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| 042 | _apcc | ||
| 050 | 0 | 0 |
_aQA76.76.C672 _bE15 2005 |
| 082 | 0 | 0 |
_a794.81526 _222 _bE.D.T |
| 100 | 1 | _aEberly, David H. | |
| 245 | 1 | 0 |
_a3D game engine architecture : _bengineering real-time applications with Wild Magic /794.81526 _cDavid H. Eberly. |
| 250 | _a1st ed | ||
| 260 |
_aAmsterdam ; _aBoston: _bMorgan Kaufman Publishers, _cc2005. |
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| 300 |
_axv, 736 p. : _bill. (some col.) ; _c25 cm. + _e1 CD-ROM (4 3/4 in.) |
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| 440 | 0 | _aMorgan Kaufmann series in interactive 3D technology | |
| 504 | _aIncludes bibliographical references and index. | ||
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 650 | 0 | _aComputer graphics. | |
| 650 | 0 | _aThree-dimensional display systems. | |
| 650 | 0 | _aReal-time programming. | |
| 856 | 4 | 2 |
_3Publisher description _uhttp://www.loc.gov/catdir/enhancements/fy0626/2005275647-d.html |
| 856 | 4 | 1 |
_3Table of contents only _uhttp://www.loc.gov/catdir/enhancements/fy0626/2005275647-t.html |
| 906 |
_a7 _bcbc _corignew _d2 _encip _f20 _gy-gencatlg |
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| 942 |
_2ddc _cBK |
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