000 01391cam a22003374a 4500
999 _c43
_d43
001 13961962
005 20180423125014.0
008 050511s2005 ne a b 001 0 eng
010 _a 2005275647
020 _a012229064X (alk. paper)
040 _aDLC
_cDLC
_dDLC
042 _apcc
050 0 0 _aQA76.76.C672
_bE15 2005
082 0 0 _a794.81526
_222
_bE.D.T
100 1 _aEberly, David H.
245 1 0 _a3D game engine architecture :
_bengineering real-time applications with Wild Magic /794.81526
_cDavid H. Eberly.
250 _a1st ed
260 _aAmsterdam ;
_aBoston:
_bMorgan Kaufman Publishers,
_cc2005.
300 _axv, 736 p. :
_bill. (some col.) ;
_c25 cm. +
_e1 CD-ROM (4 3/4 in.)
440 0 _aMorgan Kaufmann series in interactive 3D technology
504 _aIncludes bibliographical references and index.
650 0 _aComputer games
_xProgramming.
650 0 _aComputer graphics.
650 0 _aThree-dimensional display systems.
650 0 _aReal-time programming.
856 4 2 _3Publisher description
_uhttp://www.loc.gov/catdir/enhancements/fy0626/2005275647-d.html
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/enhancements/fy0626/2005275647-t.html
906 _a7
_bcbc
_corignew
_d2
_encip
_f20
_gy-gencatlg
942 _2ddc
_cBK