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999 _c4756
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001 17712489
005 20170704110037.0
008 130426s2013 sz a 000 0 eng d
010 _a 2012540470
015 _aGBB248143
_2bnb
016 7 _a016087365
_2Uk
020 _a9782940411818 (pbk.)
020 _a2940411816 (pbk.)
035 _a(OCoLC)ocn794137159
040 _aUKMGB
_beng
_cUKMGB
_dBTCTA
_dBDX
_dUAB
_dYBM
_dDLC
042 _alccopycat
050 0 0 _aZ246
_b.L55 2013
082 0 4 _a741.6
_223
100 1 _aLeonard, Neil.
245 1 0 _aIdea generation /
_cNeil Leonard, Gavin Ambrose.
250 _a1st ed
260 _aLausanne :
_bAVA Academia,
_cc2013.
300 _a192 p. :
_bill. (chiefly col.) ;
_c23 cm.
490 1 _aBasics graphic design ;
_v03
505 0 _a1. Basic principles -- Getting started -- Kick-starting the process -- Working in a group -- Studio interview: hat-trick design -- Activity: mind mapping -- 2. Creative thinking -- Strategies and methods -- Exploring idea generation -- Studio interview: Sam Winston -- Activity: visual equations -- 3. Audience and context -- Audience-specific techniques -- Client and competition -- Construction and materials -- Studio interview: Catherine Griffiths -- Activity: random input: words, context and colour -- 4. Practical idea generation -- Working in the studio -- Working in the environment -- Studio interview: James Kape -- Activity: wayfinding -- 5. Developing and informing ideas -- Informing your ideas -- Synthesis and development -- Studio interview: re-shape invent -- Activity: making links -- 6. Application -- Presenting and communicating ideas -- Applying idea generation -- Studio interview: salad creative -- Activity: presenting and categorizing ideas.
650 0 _aGraphic design (Typography)
650 0 _aGraphic arts.
700 1 _aAmbrose, Gavin.
830 0 _aBasics graphic design ;
_v03.
906 _a7
_bcbc
_ccopycat
_d2
_encip
_f20
_gy-gencatlg
942 _2ddc
_cBK